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Civilization 6: How to Lead Your People from the Stone Age to the Space Age



Civilization 6: A Guide for Beginners and Veterans




Civilization 6 is a turn-based strategy game that challenges you to build an empire that can stand the test of time. You will lead a civilization from the ancient era to the modern age, and compete with other leaders for one of six ways to achieve victory. Along the way, you will explore a randomly generated map, research new technologies, develop your culture, wage war, conduct diplomacy, and face various challenges from history and nature.


In this guide, we will cover the basics of Civilization 6, including how to win, how to choose your civilization, how to plan your cities, how to boost your research and culture, how to manage your trade routes and alliances, and how to adapt to the changing world. Whether you are a beginner or a veteran, this guide will help you enjoy your playthrough of Civilization 6.




civilization 6



How to Win in Civilization 6




There are six ways to achieve victory in Civilization 6: Science, Culture, Domination, Religion, Diplomacy, and Score. Each victory type has its own conditions and requirements that you need to fulfill before anyone else. You can check your progress towards each victory type by opening the World Rankings screen. You can also see what other civilizations are aiming for by looking at their agendas and actions.


Here is a brief overview of each victory type and how to achieve it:


Science Victory




To win a Science victory, you need to do three things: launch a satellite, land a human on the moon, and establish a Martian colony. These are achieved by researching certain technologies in the Science tree and building space projects in your cities. If you have the Gathering Storm expansion, you also need to launch an exoplanet expedition and reach Alpha Centauri before anyone else.


To achieve a Science victory, you need to focus on generating Science in your cities. You can do this by building Campus districts near mountains or rainforests, placing Libraries, Universities, Research Labs, and other buildings that boost Science output, assigning Scientists or other specialists to work in these buildings, sending Trade Routes to other civilizations that have higher Science than you, forming Research Alliances with other leaders, adopting policies that increase Science production or reduce project costs, triggering Eureka moments that speed up your research progress, founding or joining a Scientific City-State as their Suzerain, building Wonders that grant Science bonuses or enable space projects (such as Oxford University or the Great Library), recruiting Great Scientists that grant Science boosts or unlock technologies (such as Isaac Newton or Albert Einstein), using Spy units to steal technology from other civilizations, or sabotaging their spaceports, and using Governors that enhance Science or space projects (such as Pingala or Reyna).


Culture Victory




To win a Culture victory, you need to attract more tourists to your civilization than any other civilization has domestic tourists. Tourists are generated by producing Culture and Tourism in your cities. Culture increases your domestic tourists, while Tourism increases your visiting tourists. You can check your Tourism output and the number of tourists you need to attract by opening the Culture screen.


To achieve a Culture victory, you need to focus on generating Culture and Tourism in your cities. You can do this by building Theater Square districts near wonders or other districts, placing Amphitheaters, Museums, Broadcast Centers, and other buildings that boost Culture and Tourism output, assigning Writers, Artists, Musicians, or other specialists to work in these buildings, sending Trade Routes to other civilizations that have higher Culture than you, forming Cultural Alliances with other leaders, adopting policies that increase Culture or Tourism production or reduce wonder costs, triggering Inspirations that speed up your civic progress, founding or joining a Cultural City-State as their Suzerain, building Wonders that grant Culture or Tourism bonuses or enable cultural projects (such as the Eiffel Tower or the Sydney Opera House), recruiting Great Writers, Artists, Musicians, or other Great People that grant Culture or Tourism boosts or create Great Works (such as William Shakespeare or Vincent van Gogh), using Spy units to steal Great Works from other civilizations, or sabotaging their Theater Squares, and using Governors that enhance Culture or Tourism (such as Pingala or Liang).


Domination Victory




To win a Domination victory, you need to capture and hold the original capital cities of all other civilizations. You can check the location and status of each capital city by opening the Domination screen. You can also see which civilizations are at war with each other by looking at their icons and colors.


To achieve a Domination victory, you need to focus on building a strong military and conquering your enemies. You can do this by building Encampment districts near strategic locations or resources, placing Barracks, Stables, Armories, Military Academies, and other buildings that boost military production and experience, assigning Generals, Admirals, or other specialists to work in these buildings, sending Trade Routes to your own cities that have Encampments or military buildings, forming Military Alliances with other leaders, adopting policies that increase military production or combat strength or reduce unit maintenance costs, triggering Eureka moments that speed up your military research progress, founding or joining a Militaristic City-State as their Suzerain, building Wonders that grant military bonuses or enable military units (such as the Terracotta Army or the Alhambra), recruiting Great Generals, Admirals, Engineers, or other Great People that grant military boosts or unlock units (such as Hannibal Barca or Isoroku Yamamoto), using Spy units to gain sources of information on other civilizations' military strength and movements. , or sabotaging their production or loyalty, and using Governors that enhance military or loyalty (such as Victor or Amani).


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Religion Victory




To win a Religion victory, you need to spread your religion to more than 50% of the cities in every civilization. You can check the religious status of each city by opening the Religion screen. You can also see which religions are dominant in each region by looking at the map and the icons.


To achieve a Religion victory, you need to focus on founding and spreading your religion to other cities. You can do this by building Holy Site districts near mountains or natural wonders, placing Shrines, Temples, Cathedrals, and other buildings that boost Faith output and allow you to purchase religious units, assigning Prophets, Apostles, or other specialists to work in these buildings, sending Trade Routes to other civilizations that have your religion or are open to it, forming Religious Alliances with other leaders, adopting policies that increase Faith production or religious pressure or reduce unit costs, triggering Inspirations that speed up your civic progress, founding or joining a Religious City-State as their Suzerain, building Wonders that grant Faith bonuses or enable religious units or buildings (such as the Mahabodhi Temple or the Hagia Sophia), recruiting Great Prophets, Apostles, Inquisitors, or other Great People that grant Faith boosts or unlock religious beliefs (such as Moses or Guru Nanak), using Apostle units to spread your religion to other cities or engage in theological combat with other religious units, using Inquisitor units to remove other religions from your own cities, and using Governors that enhance Faith or religion (such as Moksha or Liang).


Diplomacy Victory




To win a Diplomacy victory, you need to earn 20 diplomatic victory points by participating in the World Congress and resolving global issues. You can check your diplomatic victory points and the current resolutions by opening the Diplomacy screen. You can also see which civilizations are friendly or hostile to you by looking at their icons and colors.


To achieve a Diplomacy victory, you need to focus on earning diplomatic favor and winning votes in the World Congress. You can do this by building Government Plaza districts and choosing a government type that suits your goals, placing Foreign Ministry, Intelligence Agency, Grand Master's Chapel, and other buildings that boost diplomatic favor or espionage, assigning Diplomats, Spies, or other specialists to work in these buildings, sending Trade Routes to other civilizations that have different governments than you, forming any type of Alliances with other leaders, adopting policies that increase diplomatic favor or reduce grievances, triggering Inspirations that speed up your civic progress, founding or joining any type of City-State as their Suzerain, building Wonders that grant diplomatic favor or victory points (such as the Statue of Liberty or the Potala Palace), recruiting Great Merchants, Engineers, Diplomats, or other Great People that grant diplomatic favor or victory points (such as Giovanni de' Medici or Eleanor Roosevelt), using Spy units to gain sources of information on other civilizations' preferences and agendas. , or influencing their votes, and using Governors that enhance diplomatic favor or espionage (such as Amani or Reyna).


Score Victory




To win a Score victory, you need to have the highest score when the game ends at a set number of turns. You can check your score and the number of turns left by opening the Score screen. You can also see how your score compares to other civilizations by looking at the graph and the icons.


To achieve a Score victory, you need to focus on increasing your score by doing various things in the game. You can do this by expanding your territory and population, building districts and wonders, researching technologies and civics, founding or spreading religions, earning great people points, completing city projects, forming alliances and city-state suzerainties, winning competitions and emergencies, and achieving milestones in other victory types. Basically, anything that improves your civilization's overall performance will increase your score.


Tips and Tricks for Civilization 6




Now that you know how to win in Civilization 6, here are some tips and tricks that will help you play the game more effectively. These are general advice that apply to any civilization and any victory type, but you can also customize them according to your specific situation and preferences.


Choose Your Civilization Wisely




One of the most important decisions you will make in Civilization 6 is choosing your civilization. There are 50 civilizations to choose from, each with their own unique leader, ability, unit, building, district, or improvement. These features can give you an edge in certain aspects of the game, such as military, culture, science, religion, diplomacy, or production. You should pick a civilization that suits your playstyle and strategy, or that complements the map type and size, the game speed and difficulty, and the victory condition you are aiming for.


For example, if you want to pursue a Science victory, you might want to choose a civilization that has bonuses to Science output or space projects, such as Korea, Arabia, or Russia. If you want to pursue a Culture victory, you might want to choose a civilization that has bonuses to Culture or Tourism output or great people generation, such as France, Greece, or Brazil. If you want to pursue a Domination victory, you might want to choose a civilization that has bonuses to military production or combat strength or unique units, such as Mongolia, Rome, or Zulu. And so on.


You can find out more about each civilization's features and strengths by reading their descriptions in the game menu or by visiting the Civilopedia. You can also watch some videos or read some guides online that showcase each civilization's gameplay and strategies.


Plan Your Cities Carefully




Another important decision you will make in Civilization 6 is planning your cities. Cities are the backbone of your civilization and they determine how well you can produce resources, units, buildings, districts, wonders, projects, and more. You should plan your cities carefully by considering several factors, such as location , terrain, resources, adjacency, loyalty, and amenities.


Location is the first thing you should consider when planning your cities. You want to settle your cities in places that have access to fresh water, such as rivers, lakes, or oases. This will increase your city's housing capacity and growth potential. You also want to settle your cities near natural wonders, coasts, or mountains. These will provide you with bonuses to various yields, such as food, production, science, culture, faith, or tourism. You also want to settle your cities near strategic or luxury resources, such as iron, horses, gold, or spices. These will allow you to build units, buildings, or improvements that use these resources, or trade them with other civilizations for gold or favor.


Terrain is the second thing you should consider when planning your cities. You want to settle your cities on tiles that have high yields, such as plains hills, grassland rivers, or desert oases. These will provide you with more food and production for your city. You also want to settle your cities on tiles that have features or improvements, such as forests, farms, or mines. These will provide you with additional yields or bonuses for your city. You also want to settle your cities on tiles that have different terrain types, such as tundra, desert, or snow. These will allow you to build unique districts or wonders that require these terrain types, such as the St. Basil's Cathedral or the Petra.


Adjacency is the third thing you should consider when planning your cities. You want to settle your cities in a way that maximizes the adjacency bonuses of your districts and wonders. Each district and wonder has a different adjacency bonus that depends on the surrounding tiles. For example, the Campus district gets a bonus from mountains and rainforests, the Theater Square district gets a bonus from wonders and other districts, and the Colosseum wonder gets a bonus from entertainment complexes and stadiums. You should try to place your districts and wonders next to tiles that give them the highest bonus possible.


Loyalty is the fourth thing you should consider when planning your cities. Loyalty is a measure of how loyal your citizens are to your civilization. If your loyalty falls too low, your city will rebel and join another civilization or become a free city. Loyalty is affected by various factors, such as distance from your capital, population size, amenities, government type, policies, governors, religion, war weariness, and pressure from nearby civilizations. You should try to settle your cities close to your capital or other loyal cities, provide them with enough amenities and governors, adopt policies and governments that increase loyalty or reduce grievances, spread your religion or remove other religions, and avoid wars or emergencies that lower loyalty.


Amenities is the fifth thing you should consider when planning your cities. Amenities is a measure of how happy your citizens are in your city. If your amenities are too low, your city will suffer from low growth, low production, low loyalty, and more rebellions. Amenities are affected by various factors, such as population size, luxury resources, entertainment buildings, water parks, national parks, policies, governors, religion, war weariness, and natural disasters. You should try to settle your cities near luxury resources or trade them with other civilizations, build entertainment buildings or water parks in your cities or nearby cities, create national parks with naturalists or builders, adopt policies and governments that increase amenities or reduce war weariness, assign governors that increase amenities or reduce disaster damage, spread your religion or remove other religions that lower amenities, and avoid wars or natural disasters that lower amenities.


Conclusion




Civilization 6 is a complex and rewarding game that offers many ways to play and win. You can choose from 50 different civilizations, each with their own unique features and strengths. You can pursue one of six victory types, each with their own conditions and requirements. You can plan your cities carefully by considering location, terrain, resources, adjacency, loyalty, and amenities. You can boost your research and culture by triggering Eureka moments and Inspirations. You can manage your trade routes and alliances by sending trade routes and forming alliances. You can adapt to the changing world by dealing with barbarians, natural disasters, climate change, and emergencies.


Whether you are a beginner or a veteran, we hope this guide has helped you enjoy your playthrough of Civilization 6. If you have any questions or feedback, feel free to leave a comment below. And if you liked this article, please share it with your friends and fellow gamers. Thank you for reading!


FAQs




Here are some answers to five common questions about Civilization 6:


Q: How do I change the game settings?




A: You can change the game settings by clicking on the gear icon in the top right corner of the main menu or the pause menu. You can adjust the graphics, sound, interface, gameplay, and multiplayer options according to your preferences.


Q: How do I save and load the game?




A: You can save and load the game by clicking on the floppy disk icon in the top right corner of the main menu or the pause menu. You can choose to save the game locally or on the cloud, and name it as you wish. You can also enable or disable autosave and quicksave options.


Q: How do I access the Civilopedia?




A: You can access the Civilopedia by clicking on the book icon in the top right corner of the main menu or the pause menu. You can also access it by pressing F9 on your keyboard. The Civilopedia is a comprehensive encyclopedia that contains information on everything in the game, such as civilizations, leaders, units, buildings, districts, wonders, technologies, civics , and more. You can search for a specific topic or browse through the categories and subcategories.


Q: How do I get more help and tips?




A: You can get more help and tips by clicking on the light bulb icon in the top right corner of the main menu or the pause menu. You can also access it by pressing F1 on your keyboard. This will open the Advisor panel, which will provide you with tutorials, hints, and suggestions based on your current situation and progress. You can choose from four types of advisors: Science, Culture, Military, and Economy. You can also adjust the level of advice from beginner to expert.


Q: How do I play online with other players?




A: You can play online with other players by clicking on the multiplayer icon in the main menu. You can choose to join or host a game, or browse the available games. You can also choose the game mode, such as standard, scenarios, or custom. You can also set the game rules, such as map type, size, speed, difficulty, and victory conditions. You can also invite your friends or chat with other players in the lobby. 44f88ac181


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